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Maya human model
Maya human model










Week 06: Intro to Rigging: Rigging the Bouncing Ball, Control Objects, Intro to M.E.L. Week 05: Intro to NURBS and Organic modeling. Week 04: Workflow example and demo using all skills to date to build our first intermediate complexity prop: Week 03: Introduction to spherical and cylindrical hard surface modeling. Week 02: Two Workflow based assignments to teach modeling hard surface objects with angular edges. ( Alt assignment for Intermediate Students) Week 01: Welcome, Base Skill Quickstart, and skill assignments to teach basic tools. An Introduction to Lighting models, Animation with the Graph Editor, Rendering with Maya’s Software and Solid Angle Arnold engine, and Compositing shots ensures all students will be successful throughout their entire career here at by developing a Demo reel. Preparing meshes for texturing by using the UV editor is taught throughout all of these lessons and makes surfacing these models with realistic Textures and Bump Mapping possible. Organic Modeling is next, we look at the human form and the tools for creating these models. Using these techniques together we can create very advanced hard surface models. There is a focus on Smoothing these models before render time to make them Photorealistic as well and creating low poly versions for our VR and Real-Time simulation applications (Game).

maya human model

We will then move on to Cylindrical and Spherical objects and discuss strategies for each.

maya human model

We start with Cubic and Hard Surface models focusing on recreating the bevel and round edges these objects have. We start by introducing you to the powerful Autodesk Maya toolset and quickly start modeling props from provided reference materials as well as collecting your own reference images for your own unique projects. In this 11 week workshop, we will be introducing several project based assignments to take you from Zero to Hero in 11 short weeks while exploring the entire production pipeline.












Maya human model